Killing more robots (and other enemies) is actually quite fun thanks to the new powers, which come in three flavors: blow things up, beat things up, or control your enemies and have them blow things up for you. It’s disappointing, because Black Ops 3 begins to explore some genuinely interesting and taboo topics: What happens when people no longer own their thoughts, or when they don’t receive the mental health care they need? The answer: kill more robots! Without getting into spoilers, I’ll say that Black Ops 3 didn’t spend enough time making me care about its characters before it tried to cash them in for an emotional payoff. For example, you can’t use enemies’ dropped weapons because they’re registered to someone else’s brain – hence Black Ops 3’s focus on cool new combat powers. It introduces both terrific new abilities and important new limitations that changed the way I thought about playing Call of Duty. This ubiquitous technology allows humans to mentally interact with computers, weapons, and other people. Black Ops 3 settles on “Direct Neural Interface,” or DNI for short. The six-hour story is set in the not-too-distant future, and, like most similar sci-fi fare, it includes its own techno-gibberish to get used to. Likewise, the option for four-player co-op and the new focus on playing how you want make the campaign and Zombies modes more rewarding and fun to play than they’ve ever been. Multiplayer still has the depth fans expect by now, but the addition of unique Specialists makes every player more important. Watch the first 15 minutes of Black Ops 3 above.īut the most remarkable thing about Black Ops 3 isn’t its tone it’s the sheer amount of content which, at its best, is some of the greatest I’ve seen in Call of Duty (note: the Xbox 360 and PS3 versions lack many of the features of the current-gen and PC version).
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